Prerequisites and Enrollment Criteria
At least one year of experience in any Monticello Academy Computer Technology Education class.
Fees
$70
Maximum Enrollment
12
Grade
Description
Mechatronics I introduces students to the exciting world of circuits, electricity, and physical computing. Students explore the foundations of electronics and engineering using microcontrollers like the Arduino LilyPad to design and program interactive textile-based projects. Through hands-on activities, students gain practical skills in soldering, circuit design, e-textiles, and soft robotics—combining technology with creativity to build wearable or plush electronic devices. 3D printing and basic design principles are also integrated into the course, helping students develop both technical and artistic thinking. In Mechatronics II, students take their learning to the next level by diving deeper into physical computing, sensors, and microcontrollers. With a strong foundation in electronics, students now explore transistors, integrated circuits, and a wide variety of input/output devices. They use Arduino boards to create responsive systems that control motors, lights, and other outputs based on environmental input. Students use their knowledge to develop innovative, real-world projects that challenge their creativity and problem-solving skills, from building motion detectors to gesture-based interfaces. This level emphasizes independence, design thinking, and invention. Mechatronics III offers students the opportunity to explore automation, robotics, and biometric technology. With experience from levels I and II, students now investigate how biosignals (like muscle movement) can control machines, using sensors that measure and amplify electrical activity in the body. Students apply this data to create unique muscle-controlled interfaces, expanding the boundaries of what microcontrollers can do. In addition, they experiment with stepper motors, servos, and robotic arms while touching on fields such as biomechanics and animatronics. This advanced course encourages students to fuse biology, engineering, and programming in ways that mirror emerging innovations in the tech world.
Instructor